Gunning for MissionMaker!

January 13, 2008 at 9:24 pm | In Admin, Class, Creating, Games, Learning, MissionMaker | 1 Comment

Spent the beginning part of Term 4 trying to complete our MisssionMaker games to put on our blogs. The kids took many hours tweaking their games, adding special effects and tricks, which in the end probably got in the way of the games they were making. 

I was really impressed with the way that they took on the challenge of making the games. They were not given much input into how to get things to happen in their games. Word of mouth and “experts” helped them along, trial and error and lateral thinking also enabled everyone to come up with a basic game. 

Of interest was the depth of focus of the students. All were totally focused on bringing their historical knowledge to the fore. They knew exactly what they wanted to do and there was very little use of guns within the games. I hadn’t given any instructions re guns and violence; I thought I would just see what evolved as they were making their games.  

I had discussed this issue with John Westwood from Lower Wyche C of E School in England, and he had noticed that his students had a bit of a play with the shooting aspects, but then moved on and concentrated on other areas of the game making. I found that this happened in my classroom as well.  Most of the class played with shooting things, but quickly moved onto making their historical game – we had explosions and fires but no death and destruction as such. 

The big exception to this happened when I received some “extras” into my class at the beginning of Term 4. These students hadn’t done any research into an historical period, and the MissionMaker game making was a bonus activity, rather than a purposeful way to demonstrate their learning of a topic. In these student’s games shooting was the be all and end all of the game. There was no other purpose to their games but to hunt and kill opponents. Interesting, but hardly surprising! 

Unfortunately the license for MissionMaker ran out at the end of the school year – not sure if this will affect our ability to post our games onto our blog for everyone to play or not.

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MissionMaking a Game

October 2, 2007 at 12:18 pm | In Articulating, Blogging, Class, Creating, Games, Learning, MissionMaker, Thinking | No Comments

Our negotiated task for this term was 

to create a game, based on our study of history, using the MissionMaker program. 

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Here’s a brief outline of how we went about it……. 

1.    Exploring world history. “Taste testing” periods, people, stories from 3 eras:           

  • Ancient history          
  • Medieval history           
  • Modern history 

2.    Focusing in on a story that they enjoyed –            

  • Researching         
  • Familiarizing          
  • Comparing info/accounts of the story 

3.    Playing with MissionMaker

  • Playing MM games           
  •  Watching training video for ideas, ways of using the props, objects, rooms           
  • Exploring the program themselves 

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4.    Negotiating task requirements«           

  • Pick up 5 objects           
  • Use a story from history           
  • Demonstrate knowledge of your period in history           
  • Rubric 

5.    Aligning historical story with MissionMaker game. Deciding on worlds, characters, objects that are available in the game           

  • Mind map of possibilities – who, when, where, what, why, how          
  • Physical map of the game – rooms, characters, objects, clues

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6.    Making the game – this is where we are up to now :)

7.    Presenting the games for play 

It’s school holidays at the moment so we have had to take a break from game-making for the next two weeks, but will continue when we get back to school.  

I have been encouraging the students to blog their preparations and plans as we go. To “see” what they have been up to please visit our class blog -  07 AllStars and click on their individual blogs down the right hand side of the page.

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