Here are the extra planning and programming bits and pieces that you asked for in the workshop yesterday:
Planning Proformas/ Grids
Backward Mapping Proforma
Blooms MI Matrix
My wiiMusic Worksheets
wiiMusic booklet 1
wiiMusic booklet 2
FINAL TASK plan
Final Task Rubric
My wiiSports Tennis Plan
Tennis Skills + Planning Sheet
I hope that these sheets help guide you in planning and using games consoles in your classroom.
Please link back here so we can all see what you have tried in your classroom.
Who says that learning is all not all fun and games????
If you need/want any other info or help or ideas please just leave a comment here 🙂
- Games are a shared experience.
- Games build community – they are played socially at school.
- Meaning is constructed as a group – individuals contribute to group understandings.
- Language is played with – used in different ways to make different meanings.
- Language becomes more visible through a game – it has shared context, shared understandings and shared meanings.
- The experience, and the consequent language, is like “playdough” – it can be added to, moulded, pulled apart, re-arranged, viewed, discussed, evaluated, improved; first as a group, then individually; first orally and then written.
- Immersion in the experience is child-centred, lots of time is spent on student initiated and led exploration of the game and/ or the game world. Students become part of the experience: In the game directly: Participating in the game – manipulating the characters and events – “living the game”: As a springboard for real life, authentic learning.
- Learning outcomes are planned in detail – shared explicitly with students to support meta-language and deep knowledge.
- Learning indicators are specific and focused: one scene or setting, one character or one object.
CONTEXTS FOR LEARNING
Endless Oceans – Tom Barrett
Cooking Mama – LTS Consolarium
Nintendogs – LTS Consolarium
Samba De Amigo – LTS Consolarium
- Authentic, real world tasks
- Rich tasks
- Creative – many ways to fulfill the assessment
- On and off the computer
- Expands across KLAs
- Whole class input
- Contract work
Dolphin Island HSIE, S&T
wiiSports Maths – Tom Barrett
Drawn to Life English – Writing
Brain Training & Maths Training – LTS Consolarium
- More focused on one KLA area
- Individual, pairs, trios, smaller groups
Peter Richardson has a site that features a collaborative list of wii games and associated Year levels and activity focus.
Start with learning outcomes
Identify a game to support intended outcomes
Mind map, backward map, Blooms/Multiple Intelligences matrix.
Real world, authentic tasks.