Samorost

Since playing around with “Samorost” last week, my head has been full of ideas and possibilities for using it as a stimulus for developing setting and character descriptions in my students’ narrative writing. 

Here is how Ewan MacIntosh describes it: just full of potential for some creative writing – the art in the landscapes is surreal and beautiful, with all kinds of nooks and crannies for our imaginations to rumble in.” 

Each step of the game provides a detailed and unusual setting that is explored and used to move onto the next stage. The scenes are visually rich and provide a common starting point that the class can share to practice their descriptive writing.

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Descriptions of any sort seem quite hard for my students to write – they consist of basic details of what can be seen, without any emotional connection to either character or setting. I’m hoping that the beautiful, fantastic and surreal Samorost environments and creatures will provide an engaging and tangible starting place to build up experiences, ideas and some background knowledge about writing descriptions. 

My students need to use details and sense impressions to bring places and people alive.  At the moment both people and places in their stories are “flat” and perhaps “cartoony” – characters are either happy or sad, good or bad; stories take place in a school or in a shopping centre  or at home. Word choice and sentence structure are basic and rushed, or overlooked completely.

I’ll plan writing lessons around these ideas and will post student responses and writing samples as we go.

Thank You Bloggers

Thank you to all of the wonderful bloggers who attended the recent eLive seminars. I have spent  a bit of time reading many of the posts about the event.  Here and here and here.   After my lament last week (about being so far away) I guess I’m really not that far removed when I can read about the presentations and the views on the ideas and merits of the seminars that were blogged about.

The pictures and photos showed  really animated groups of people thoroughly enjoying their learning 🙂 what more could the presenters hope for? The ideas are already percolating in my head and I hope to try out some of the things I read about in my classroom too.

John’s spinning video, and the Tin Foil Hat Song were a true education! although I’m not too sure how to fit them into my class    😀

As I sat at my computer with a glass of red, I almost felt a part of the event itself.

Time and Tide ……

Exciting times ahead for Learning Teaching Scotland and Scottish schools. Check out the new Games Design blog and read about a game-making project that has just got under way. Derek Robertson has managed to draw together an impressive group of leaders from within the game making sphere to work with students and teachers on making games in class.

Working as part of a team on a common game making platform is a great opportunity to use games in new educational contexts within the classroom. Being able to

  • share ideas, successes, worries, concerns, strategies
  • compare methods, results, experiences, responses
  • connect with others
  • learn with, from and alongside students

while having the moral and technical support of LTS brings together the creativity and expertise of students and teachers to develop new and engaging ways to respond to the curriculum. Having a critical mass of people willing to “have a go” is really powerful and will lead the way forward in using games in the classroom.

 It’s all a bit lonely on this side of the world, sitting back and watching great ideas and innovations being taken up and worked on and wishing that it could all happen down under as well. But wishing only works in fairy tales…. so its up to us to get “up and at it” so that students on this side of the world can have similiar opportunities to  discover, explore and innovate as  they engage with games in their classrooms.

 My colleague (and boss!) Gail Dyer and I are determined to get games into our classrooms – student engagement, communication, learning, problem solving, deep understandings, thinking skills as well as more “traditional” reading, writing, talking, maths and science skills are all enhanced and developed through games .

But getting games into classrooms in meaningful ways is not going to happen by itself – getting a critical mass of people to help it happen is perhaps the way to start, and that’s what we will do. Waiting to hear about  grants we have applied for and applications for projects we want to undertake is wasting time and letting the enthusiasm and energy ebb away. So that’s it…..  

” They say that time changes things, but you actually have to change them yourself. “– Andy Warhol

🙂

Talk IT

Talking our way into learning …….. I first started to realize the importance and value of computer games when I listened to my own children discussing and playing their favourite game. They would work through the game trying all sorts of problem solving strategies:

  • they would pause the game, 

  • chat about the best way to approach the current problem, 

  • try out their  strategy,       

  • try again,        

  • work out a new way to solve the problem,   

  • swap the controls and let the other player attempt the difficulty,    

  • automatically pass the control when they got to a difficulty that they knew the other player was stronger at,    

  • chat,      

  • discuss,     

  • argue !?!

Even when they were not playing the game (ie away from the PS) they would be working out plans, suggesting new ways of approaching problems, hypothesizing possible strategies to try later.  I was continually surprised, not just at the level of engagement with the game, but the amount of thinking, planning, problem solving and talking that was happening around the game.

The TALK that surrounded the playing of the game was substantial, high quality communication.

I wondered then, when preparing to use the Wii in our PE program, if the TALK in the classroom would be as substantive – there are many more people involved, a bigger age gap between oldest and youngest (it’s a Year 4,5,6 class and ages range between 8/9 years and 12/13 years), and the setting was completely different, as was the type of game being played. 

While we were trying out the controls and progressing through the practice sessions  I tried to I listen to what the students were saying as they went ( difficult: chaotic, loud, hilarious, quick )  

Helps: twist it, aim it

Hints: try this, what about that

Suggestions: just twist the controller

Instructions: move the controller to knock/spin the ball

After just one session with the Wii I noticed that even though the depth of thinking and talking was not great, my class were :

  • focusing on their language, making it specific and understood by the others
  • building a shared understanding of the words they were using
  • working together – sharing, listening, compromising
  • using new language/vocab in a supportive setting
  • problem solving for a shared and important end
  • using new language/vocab in a purposeful way

The purpose, at this early stage of our play with the Wii, was to build common understandings, skills and terminology so that our future use of the Wii could be shared by all the class – and the TALK in the session reflected this.

Unfortunately time ran out without us having the chance to talk about the learning that had taken place in the session – usually I would ask the class, in pairs or small groups or individually, to talk or write about the learning that had taken place using our “Thinking Hats” (De Bono’s 6 Thinking Hats) so I don’t have any comments from the class – I will have to make sure that I leave time for this important reflection next time 🙂

Lots more to do and to explore. Interesting and exciting times!

Social Networking

We did a whole lot of socialising today, and quite a bit of networking as well!

Caught up with John Connell, who we met at the Global Summit in Sydney last October, linked up with Futurlab and Dan Sutch, touched base again with Anne from Shooflypie, met Ian Warwick from London Gifted and Talented, and negotiated a deal with John Griffith from Immersive Education. Whew – and to think we were initially disappointed to have missed out on a few seminars we had wanted to attend!

Some of the really interesting concepts and “buzz” words to have come out of the Seminars visited over the last three days have included: 

  • Connecting
  • Linking
  • Building learning communities 
  • Personal networks

Describes quite well our experiences today!

BETT Day 2

Web 2.0 ers take heart!

 Some observations on a seminar: Social Technologies and Learning in Your Classroom. Blogs, Wikis Podcasting and More – Miles Berry and Terry Freedman that I visited at BETT yesterday.

Warning: these are personal, non-scientific and totally un-back-up-able observations duly noted later that night whilst tucked up in bed in the London dungeon/cupboard that is home this week.

The rather large Seminar A Hall was FULL. The seminar was sold out and there was a queue to get in. We are talking over 200 250 (sorry Miles and Terry!)people sitting and standing around the hall (based on 180 attending an earlier seminar (counted) and adding in the extra bodies standing and sitting around the back and sides of the Hall).

A noticeable lack of “suits”- everyone looked terribly ordinary as if they might per chance be teachers (we have THAT look i think) or actually involved in education/teaching/kids.

Large range of age groups were represented – from terribly young and enthused people in front of us, 30-somethings, mature/experienced 40 y.o and people even older yet. Most seemed quite interested and I’m hoping that even if everyone in the room doesn’t go out and start using these technologies with their classes or in their schools, they will at least be familiar with the definitions, the ideas, the possibilities and advantages to teaching/ learning of these social technologies. The message will be “mainstreamed” and out there.

Preaching to the converted? Perhaps – no hard evidence on the day – but there was a BUZZZZ.

As I said, unscientific, and just some observations….

Wanted: Creative Passionate People

Learning is changing – what sort of vision do we need to help navigate this change? I put forward that

creative

passionate

people

are the answer! 

CPP take the old, the tried and the tested  content and use ICT to interact with  it in new, exciting and creative ways. Students and teachers (all learners) get to take the content and work together to manipulate it, modify it and have a personal stake in it.

At BETT (British Educational Technology Trade Show @ Olympia, London) today, I came across two stand out CPP – a large organization and an individual who love what they do, want to make a difference and have stepped up to creatively lead the way.

Promethean, with their Promethean Planet  teacher website, their online Training and Develoment opportunities and their new AcivPrimary 3 software, are promoting a range of products, tried and tested that encourage both teachers and students to creatively approach their learning.

Students and teachers are supported through new learning experiences, but not directed in an over-bearing way. Users can interact with each other and the programs to create new and exciting learning experiences that combine different bases of knowledge to raise questions and solve problems together.

Shooflypie promotes big books in digital form. Students interact with these texts, with each other, and with technology to explore, develop and articulate ideas and concepts. Students use the texts on the interactive whitebord as a springboard to develop traditional storytelling skills and enrich language through other cross-curricula areas ( such as music, drama, art, design and citizenship).

Anne – the author and developer – drew upon her strengths and skills as a passionate teacher, a gifted story teller and an educator to develop creative and inspiring materials.

For students to become passionate and creative about their learning they need to be exposed to, and make use of , creative teaching practices and creative ICT applications – which they can interact with and have control over. I found two examples at BETT today!

 

 

 

Old Literacy / New Literacies

I have always been fascinated with literacy – how kids learn to read and write, how to best teach reading and writing – and how literacy teaching and learning has changed and developed over the years. When I first began teaching in the  eighties the “Process Writing Approach” was new and exciting; my favourite book at this time was called “Towards a Reading – Writing Classroom” by Andrea Butler and Jan Turbill and I was determined that my classroom would be a reading-writing classroom! The possibilities and the new ways forward that were revealed in this approach were wide ranging and long lasting. 

Twenty years on and we are now looking to 21st century literacies and how these will necessarily change and develop both ‘the what’ and ‘the way’ we teach. My new favourite text this time is not a conventional book, it’s the Read/Write web – more specifically, the blogosphere. I love it that it’s not just the names of the ‘texts’ that are so similar but that the learning that has resulted from my reading of the many blogs by educationalists and teachers has had such a profound effect on my own learning and on my teaching as well.  I know that the possibilities revealing themselves with Web2.0 – the read/write web – will be far wider ranging and longer lasting than my textbook from the eighties. 

The fact that so many wonderfully talented and inspirational teachers have taken the time to share what they are doing, to offer help and support, to encourage dialogue and conversations among and between other interested parties from around the world has opened up a wealth of opportunities and possibilities for taking learning and teaching into the 21st century.  

During my upcoming trip to the UK in January and February I am looking forward to developing further my understandings of 21st century literacies, and what they might mean for classrooms, students and teachers. 

Old Dog? New Tricks?

                                               Old Dog New Tricks

You bet! This “old dog” has learnt many new tricks in the last couple of months, and it’s all because of blogging. John Johnson recommended this as an interesting exercise and so, even though I have only been blogging with my class for a few months I thought I’d give it a go! 

August – set up our class blog, what a learning curve, big thanks to Al and his miniLegends for help and enthusiasm. Spent time with my class looking at class and student blogs, what they wrote about, what made them good/interesting/relevant. Decided on individual blogs for each student, negotiated rules and expectations and began blogging.

September – learnt how to upload photos from our class files to the blog, had our first international comments, and the AllStars were off! Found out about Google Earth and the teaching/learning resources available to use with it – thanks Tom.

October – attended the Global Summit and was blown away by the presentations, the presenters and the discussions that were part of this event. Set up a Flikr account to store photos, but Flikr is unreliable at school (sometimes blocked, then unblocked, then reblocked). 

November – began work on our class wiki as part of the Game2Learn Project we are part of. Quite a few frustrations as wikispaces was blocked, unblocked and blocked again at school. Tried to determine how best to set up the commenting and editing rights, ended up leaving it open as I didn’t expect much “traffic” to the site. 

December – Worked around the blocking of our wiki – its not blocked when teacher logs on, so the kids rotated through my computer adding comments, thoughts and opinions about the Game2Learn project. Learnt about game design using Game Maker and Game2Learn project.  

There, it doesn’t look much, I admit, and it won’t be of interest to anyone but me – very low tech, but it’s a record of my earliest attempts at harnessing a tiny portion of the mighty power of Web 2.0.